![]() ![]() ![]() The main benefit from building coal in the second era is the large boost in cash if the market is empty. Lastly, don’t build your first mine on Redditch. It’s not actually connected to Birmingham by canal. There’s a market on each side, too, so it’s unlikely anyone will spend your coal. Remember you can only build one industry per city during the first era of the game so you won’t be able to build both the mine and the steel mill. NOT ENOUGH BEERĬonversely, beginners don’t tend to value beer as much as they should. Breweries are the most important industry in the game. They are required to flip most other tiles and to build two railroads with just one action. If that wasn’t enough, they are extremely efficient on their own. They should be fought over by everyone at the table.Ĭompare their cost and value to that of other industries. You don’t even need to be connected to your breweries to use them! They are worth almost as many points, but are much cheaper, require iron instead of coal and don’t require a sell action to be flipped over. Try to take as much beer from your opponents as possible. Yes, you are helping them, but if you don’t take it, someone else will. There’s a limited amount of beer over the course of a game and you can always use more. Similarly, try to place your own breweries when you can get a barrel out of them. Still, don’t forget to invest in the other industries. Once all players get their piece of the pie, it will be difficult to get an edge on beer alone. And once good rail links dry up, cotton mills, manufactured goods and pottery are going to be the best way to consume your liquor. Remember, merchants provide free beer and a bonus for taking it. DEVELOPMENTĭevelopment is the most underrated action in Brass. It’s not immediately obvious why removing lower-ranking industries would be beneficial, especially given how action-tight the game is. I believe there are two particularly important reasons to develop industries at several points of the game.įirst, development allows us to place higher level industries in the canal era. Since only level I tiles are removed between eras, a level II or higher industry can score twice. Getting ten points from each Cotton Mill or Brewery is powerful and you’ll also benefit from their high link values once more. The second reason to develop is that higher level industries are more efficient per action. Unlike other games, the main limitation in Brass is not money or cards but having enough time to hatch all our plans. While the increase in cost is noticeable, the long-term efficiency is worth the expense. The drawback of development is consuming iron. It’s hard not to give other players the opportunity to build a good Steel Mill and come out ahead. Still, if you don’t develop industries early on, you’ll come to regret it. ![]()
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